List of sierra point and click adventure games
The five chapters within this pick on our list follow a wiser and much older King Graham, who recounts his past triumphs to his granddaughter Gwendolyn. The tales he tells come in the form of playable segments that give you plenty of open-ended puzzles to solve and major choices to make. This cute and colorful game features plenty of educational questions, age-appropriate puzzles, and life lessons that any young child will surely enjoy. The cartoony visuals will bring in the young ones, while the incredibly fun gameplay will do a great job of keeping them.
Life is Strange is another fine example of how much the point and click adventure game genre has evolved. The main plot being told within it focuses on best friends Max and Chloe. In a strange turn of events, Max discovers that she has the ability to rewind time. Her newfound powers come into play as she and Chloe look into the strange disappearance of a fellow student named Rachel. The second installment within the Life is Strange series brings two new main characters and a different mind-bending power into the mix.
Brothers Sean and Daniel end up on the run following a traumatic event. At some point during their travels, Daniel realizes he has the power to move objects with his mind.
The choices you make play a huge part in how both brothers reach the end of their harrowing trip through the US. He returned to the genre that made him so highly regarded alongside Double Fine Productions to create a modern-day great.
Broken Age comes in two fulfilling acts that are equal parts fun and funny. All three games place you into the hectic world of courtroom drama as the ditzy yet determined defense attorney Phoenix Wright. It really is a great title and one that fans of Indiana Jones would be fools to miss out on. At first glance, it might not be obvious that Loom is a LucasArts game due to the drastic differences in tone and gameplay when compared with their other titles.
In many ways, it feels more like a creator experimenting with a range of conflicting ideas than it does a genuine attempt at making a video game. These elements come together surprisingly well, though, and form an enjoyable and unique experience that's unlike any other from that era.
With a deep narrative and some unusual gameplay mechanics, Loom is a title that's definitely worth the price of admission. Fans of the Zelda franchise, in particular , would do well to check it out. Full Throttle 's story and gameplay are excellent, but it is the game's main protagonist that really makes it stand out. Ben Throttle is the very definition of bad-ass, and the late, great Roy Conrad did a fantastic job of bringing the character to life.
He's incredibly well-written, and his creative problem-solving techniques are sure to bring a smile to players' faces. Anybody who's played the game will likely have fond memories of sending cute battery-powered bunnies to clear an active minefield and engaging in some sweet road-rash style combat.
Anybody who hasn't is seriously missing out. Although a planned sequel to the title never saw the light of day, a remastered version of the original game was released in , so there are no excuses not to see what the game has to offer.
The decision to splash out on professional voice actors really paid off, as well, with many critics singling out the voice acting as one of the game's biggest strengths. Although the sequels may hold up a little better due to the large gap between their release and the original, they don't quite have the same charm of Hit the Road.
Its zany plot and loveable characters make it a must-play for fans of point and click adventures. Tim Schafer is often credited as being the one responsible for popularizing video game crowdfunding , but it could be argued that he's also the one responsible for the recent revival of point and click adventure games.
He's worked on some of the best titles that the genre has to offer, but his first lead role came on 's Day of the Tentacle. The game tells the story of three friends trying to save the world from an evil sentient tentacle. That might sound bizarre—and, in truth, much of the game could be described that way—but the result is a charming game that's beautifully animated and is equally pleasing on the ears.
It might be short, but it's incredibly sweet. It would take brothers Rand and Robyn Miller just two years to turn their idea of an adult-oriented adventure game into a reality, which was an impressive feat considering the scale and ambition of the project. There were no half-measures taken, either, with the end result proving to be a hit with both players and critics. The game would go on to become the best-selling PC game of the era and would hold that title until when it was finally overtaken by The Sims.
The animation, graphics, and sound are very rich for a game from , and it has aged surprisingly well. My kids and I have played this game through its entirety three times now; a single play-through takes about an hour or two.
Aside from the typical find-an-object and complete-a-puzzle gameplay, Fatty Bear presents several nonintrusive educational opportunities along the way. My wife fondly recalls playing the original Mixed Up Mother Goose as a kid, so naturally, this was one of the first titles I searched for. Freddy Pharkas is silly and it knows it. If you're into sleazy dad jokes and crude humor, or if you really miss going to Cracker Barrel, this is a game for you, with a slit-eyed Chinaman thrown in for some light '90s racism.
The premise gives you a pretty good idea of what to expect—Freddy was once a famed gunslinger, but after getting his ear shot off, quietly runs a pharmacy in a podunk town with a shady sheriff.
You absolutely need the game manual handy for the medicine-mixing parts. But is anyone going to play this besides aging white men? Probably not. The LSL series doesn't pretend to be anything but tacky, offensive fun, which is probably one of the few things it has going for it—what you see is generally what you get. But LSL3 also comes with an in-your-face "prepare to be offended, snowflake" disclaimer, which makes it painfully, exhaustingly self-aware of its own tastelessness.
Corny Miami Vice-style aesthetics and pixelated mullets are the only balm to having to play as a gung-ho cop.
Oh, and the streamlined driving mechanics, less reliance on "by the book" procedure, and marginally better writing. At the end of the day, PQ still boils down to cop cosplay trying its best to exude an earnest Yogi Bear "public service" vibe. Look, at this point in time there wasn't much going for kids' video games. An early version of the "match misplaced objects" premise that Sierra nailed in Mixed-Up Mother Goose, but with loads of text and not much actual screen time for the characters.
It was probably cool to map out the Hundred Acre Wood, though. It's a game for kids, but with a surprising lot of text blocks… for kids. Is a parent supposed to narrate these? Another journey into straight-up sleaze with a modicum sorry of "story," as Larry is, once again, back on a very horny cruise. It's the same LSL formula, reheated with a new crew of Jessica Rabbit-esque women in the mids hand-drawn Sierra style and a running find-the-dildo mini-game they look like little phallic Where's Waldos.
You can finally see loads of tiddies, which really took a while considering that this entire franchise was made for weird middle-aged men. There's a lot more overt sex.
You can shit and fart with abandon, thanks to the chaotic hybrid point-and-click system that also features a text parser.
And yes, it's all still pretty sad. On the upside, there's some cool art—the statue of Venus' toes made of dice, and the mermaid ice sculpture in the giant mouth-themed dining room are kitschy treasures. Hurray for point-and-click, and whatever the opposite of that is for the plot of LSL5. Sure, it's nice being able to play Patti, and the art style is distinctly an early '90s angular special channeling a bit of Maniac Mansion that adds a zany flavor to the typically sleazy Larry story.
Still, the window dressing isn't quite enough to redeem this game from the usual pitfalls that the series is known for. Patti also fantasizes about canoodling with "Tramp" on a yacht.
Donald Tramp. Nuff said. The first videogame I ever played. It's pretty cool how simple they made the interface for kids—no text parser or even the need to manage a multi-item inventory—just one item at a time, which you had to match to the appropriate character. Later versions made it easier to get around with an overview and map, a visual UI, and new audio and voice work.
It came, it saw, it played… fine, considering that you had to use function keys to do things ugh. One of the earliest adventure games with multiple possible endings, and considering how it was marketed as a kids' game, it's interesting that you could die.
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