Nintendo 64 games donkey kong country




















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Splatoon New Style Boutique. There are five types of normal banana scattered around DK64's eight levels, each colour-coded according to which of the five Kongs can collect it. The aim is to gather enough bananas on a level to match the number on the boss door - if you then beat the boss, you'll grab a key for K.

Lumsy's cage. With every key you find, K. Lumsy will a little dance and open up a new level entrance on the DK Isles hub - but a certain Mr. Locker won't let you in until you've earned the required number of Golden Bananas. The glittering fruit are earned by solving puzzles and winning mini-games - just like the jigsaw bits in Banjo-Kazooie. If you can find a tie with K. Rod's ugly mug printed on it, stand on it and press Z to be transported to a Battle Arena game, where the aim is to survive an onslaught of Kremlings, without toppling off the edge of the floating platform.

Survive, and you'll win a crown - collect as many as you can, as they'll prove essential when it comes to getting your paws on DK64's final boss. What's three minutes long and embarrassing to watch? If s not Andrea's ill-advised Russian-style dance routine - although, believe us, that's almost unbearable.

On this evidence, wicka-wicka-Will Smith hasn't got much to worry about. It costs? They're similar to the levels in Mario or Banjo, with loads of different things to see, do and discover as you unlock doors, activate switches and uncover previously hidden areas within.

Here's a look at the game's first three levels, and hints on how to bring about the Kong family reunion. Donkey Kong 64's first world is a jungle clearing, filled with palm trees, wandering beavers and buzzing bees. Time to get monkeying, then. Bearing more than a slight resemblance to Banjo-Kazooie's desert level, this world features quicksand, spitting camels, and more palm trees. When you first meet Cranky, he'll promise you 'something special' in return for 15 Banana Medals.

Collecting 75 bananas will earn you a single medal, so it'll be some time before you muster the full 15, but when you do. Cranky will give you the chance to play a full version of Rare's Sinclair Spectrum classic, Jetpac.

Set inside a huge, mechanical toy factory, complete with clockwork Kremlings and walking dice, there's something strangely eerie about this third world. There's a big fairy hidden somewhere on DK Isles needless hint: look for the island in the shape of a fairy's face , and she's blubbing about her lost friends, who are scattered around DK64's eight levels.

With the help of the camera she hands over, you can recapture the giggling blue imps by photographing them. There are 20 Banana Fairies in all, and five superb bonuses available on the way to snapping them all. Which we're not going to spoil for you. Most apes are restricted to swinging from trees, shouting 'ooh! Not the five- strong Kong family, though: they've got over moves between them, all of which come into their own for certain puzzles.

By leaping into barrel. Tiny can live up to her name by shrinking to a twentieth of her usual size. There's usually a suitably small door nearby for the shrunken simian to scamper into. Chunky can render himself invisible by standing on a Chunky Pad. It's most useful in the big wooden hut in the Crystal Caverns, where the ape needs to sneak up to a banana without being caught by the searchlights. Invincibility by any other name. This move doesn't crop up too much, but it's handy when Donkey Kong needs to scamper across molten lava or avoid attack from the irritating viking boys.

Clown-ape hybrid Lanky can hit a Lanky pad, flip onto his hands, and - taking a leaf from Kazooie's book - scamper up slopes that the other Kongs can't negotiate. It's the only way to reach some of the level's warp pads. If Diddy leaps into a barrel with his face on, he'll be equipped with a flaming pair of rocket boosters. There are plenty of high switches, but you'll inevitably forget them as you enjoy soaring around the sky.

There's a big fairy hidden somewhere on DK Isles needless hint took for the island in the shape of a fairy's face , and she's blubbing about her lost friends, who are scattered around DK64's eight levels.

While this is mostly used for decoration's sake - the circular shadows that dance around the Kongs, the sparkly lights that illuminate the Toff 'n' Scoff room after the torches are blown out, the deep, dark underwater sections with Glimmer the fish lighting the way - it's also put to brilliant use in some of the game's puzzles.

The best is a short section where Diddy negotiates a suspended maze, with only a torch-carrying parrot for company. Donkey Kong's most famous feature - the minecart ride - makes a glorious return in DK It's where Rare are at their most extravagant with impressive lighting, blink-and-you'll-miss-it events, and frightening speed combined to create - yes - a real rollercoaster ride.

Cranky's wife, Wrinkly Kong, has sadly passed away since the Kong family's last adventure, but she's still on hand to supply helpful tips. Wander in front of a Wrinkly Door, and her ghostfy form will appear to tell you how to solve one of the level's puzzles. If s of great help to novice gamers, while experienced platform fans can ignore the doors and avoid having DK64's puzzles spoiled.

We weren't convinced that weapons and platform games could mix, but the Kongs' arsenal works surprisingly well. The orange grenades are a pleasure to use, homing in on bad guys to avoid tiresome aiming problems, and the guns are superb. It's hugely satisfying to knock beavers flying with a well-placed coconut shell complete with satisfying 'thwock!

Additionally, Funky will sell you a sniper add-on for your weapons, where the sights take on an authentically wild swinging motion as you zoom further in to faraway switches. The DK64 team have borrowed the Change Tile system from Banjo-Kazooie, giving the Kongs the ability to jump into crates and change into other animals. Such as You can see this giant rhino doing what he does best - headbutting beavers and knocking down huts - in the walkthrough a few pages back.

There are also a number of doors that can only be knocked down by Rambi's rock-like nut, opening up new switches and puzzles for Tiny and Lanky. Disappointingly, though, he's forbidden from entering certain areas - a giant No Entry' sign will appear on screen and you'll automatically morph back to Donkey Kong's beefy form. He's a pleasure to control, cutting through the water like a missile, and there's a cute challenge where Engarde needs jump through rings to open up new areas for Kongs.

Brilliantly, both Engarde and Rambi to knock down beavers or swim through rings against the clock. To gain access to these games, you need to Rare's perverse sense of humour has become increasingly apparent in recent games UFG's 'Specialist Magazine' springs to mind , and if you're looking for more, be sure to spend some time with DK64's absolutely superb instruction manual.

With Cranky 'hosting' it, Rare have been given free reign to poke fun at their very own game, including a brilliant bit where the old ape introduces the section explaining Candy's Musical Instruments with, "Hey! This is robbed from Zelda! If you want to get your mitts on all those lovely shiny bananas, you'll need to perfect your Bonus Game skills. Here's a selection of the best mini games, and how to crack them. Simple: kill all the bad guys and find the chequered finish line. The time limit seems far too tight, until you realise that you're allowed to use your Peanut Popguns.

You've got infinite bullets, so don't bother to aim - just keep popping. Almost too difficult, with the aim being to snap at the beavers and herd them into the central hole. We found it best to tap A and B, jumping and barking' like crazy, and pray that the beavers didn't steer themselves away from the pit. A nightmare. This one is brain-scramblingly difficult. Kong's in a minecart, and needs to switch routes to avoid colliding with explosive barrels Rush into the centre, slow down to lure the barrels into your lane, then quickly rush back to the outside again.

Here, hungry crocs need to be fed with melons to avoid them gobbling passing fairies. Confusing and not much fun, but you'll need your wits about you to complete it. Slowly work your way from left-to-right and top-to-bottom, then repeat. Does exactly what it says on the tin.

It's not as easy as it looks. Forget about tapping only when the fly's underneath the swat - instead, pump A continuously, so that the insect is automatically squashed when you manoeuvre the crusher over it. Rescue the seal in Gloomy Galleon and you'll be treated to a Wave Race -style race against him. You're allowed to miss the buoys a maximum of five times, so nip around the outside if it'll save you time, and keep jumping for those coins.

You'll come across this variation on the minecart ride in the Haunted House level. It's easy when you know how — simply move as slowly as possible to grab all the coins. When the ghostly faces come screaming towards you, switch lanes with left and right to avoid them. Found in the Crystal Caves level, this isn't easy at all.

Avoid going all-out for speed - hold back a little so you don't crash into the beetle at junctions. On the last stretch, she loses a lot of speed, so you've got plenty of time to catch up at the end.

The boss encounters in DK64 are the most exciting since Zelda , with Rare chucking in every fancy graphical effect and quick camera cut they can muster to make the battles fast, involving and painfully tricky. Oddly, some of the battles don't ask you to physically touch the boss - Lanky, for example, needs to ride around in a speedboat, steering through rings to complete an electrical circuit and fry the big baddie, while Tiny's encounter is a tricky, platform-jumping challenge.

The final battle with King K. Rool, meanwhile, is just about the longest, satisfying and most inventive in videogame history.

And we're not going to show you any of it. The story is the usual Big-Baddie-Crushes-Good-Guys nonsense This one's worse than ail the previous efforts put together! It also allows for some superb cut- scenes, including a laugh-out-loud moment where K. Rool reverses his moveable Island with a bus-style warning beep. The story also paves the way for a brilliant, Zelda-style concluding level.

Then, like the sparkling ray of sunlight that signifies the end of the storm, this arrived. Donkey Kong 64 is everything a platformer should be: vast, complex, beautiful to look at, and impossibly involving. While lesser games cower in the corner with their half-hearted controls and linear play, DK64 presents intricate puzzles, sprawling levels and magnificent sights that perfectly reflect how much real effort has gone into its making.

DK64 is the first platformer for months to ditch long, linear paths in favour of huge, open-plan 3D worlds. The very first level, Jungle Japes, is a beautiful start to the game - a gigantic, multi-levelled jungle clearing filled with things for Donkey Kong to run around, jump onto, climb up and fire at.

It's followed by a wonderfully picturesque woodland area complete with working water-mill, a watery wonderland towered over by an active lighthouse, and a menacing, multi-roomed castle that takes a good ten minutes to climb to the top of Throughout DK64, Rare are positively begging you to explore and experiment, all the while teasing you with locked doors, sealed-off bananas and unreachable objects.

Once those doors and objects open up, the sheer scale of DK64 becomes apparent, and it's Truly breathtaking. As you begin, your task seems simple: grab bananas and find the keys that will unlock K. Fifteen minutes later, after collecting a few new moves and meeting characters like Cranky and Funky, your quest has ballooned into a search for coins, blueprints, banana medals, crowns, barrels and much more.

Cranky Kong appears in most Donkey Kong Country games, where he occasionally played some roles. He is the original Donkey Kong that attacked Mario , and is said to be the current Donkey Kong's grandfather.

He usually gives advice to the monkeys and helps them on their quest, and serves as an element of comic relief with his jokes and sarcasm. King K. Rool is the primary antagonist of the Donkey Kong Country series. He usually steals something belonging to the Kongs in the games, such as Donkey Kong's banana hoard or even Donkey Kong himself, but always gets thwarted by the Kongs.

In each game of the Donkey Kong Country series where he appears in, he goes by a different alias, such as Kaptain K. Roolenstein in Donkey Kong Country 3. Although he is the primary antagonist of the Donkey Kong Country series, he and his Kremling Krew have not appeared since Donkey Kong Rool to power his machine. KAOS is a mechanically powered foe that uses several attacks such as spinning blades and exhaust flames to damage its foes.

He replaces King K. Rool from previous games, stealing Donkey Kong's banana hoard to create a Tiki army and hypnotize all the animals on Donkey Kong Island. He resides on the summit of the island Volcano. His hands were created when the juice of banana hoard was sprayed on his minions, and he uses them to attack Donkey Kong and Diddy Kong. He replaces Tiki Tong from the previous game, instead of stealing the banana hoard like antagonists of previous games, he invades Donkey Kong Island with the use of a strange ice dragon which he summoned from a large horn, turning the island into a frosty area with continuous snowfall.

He resides at the top of the island throughout the game. When the Kongs get back to their home turf after being blown away due to the aforementioned ice dragon's winds, they make their way to the top of the island, where they ultimately defeat Lord Fredrik and end his reign over the island.

He helps the apes by providing them with mechanical services, such as lending them the Jumbo Barrel , which enables the monkeys to travel in islands where they already cleared; later games where the vehicles he lends have a similar function. He also hosts minigames that promise certain rewards if cleared, such as Funky's Fishing. She does not have any other major role later in the series, partly because her role of saving the game progress is later occupied by Wrinkly Kong, although she does make cameos in several minigames in the remakes.

She appears in Donkey Kong 64 , where she runs a music shop. Here, she sells and provides items to assist the Kongs in replenishing health, as well as solving puzzles. She is Donkey Kong's grandmother and the wife of Cranky Kong. Like her husband, she tends to give advice and tasks for the Kongs to complete. She also helps the Kongs by saving Banana Birds they might have obtained during their quest.

Swanky Kong 's role in the Donkey Kong Country series is for Kongs to play minigames and win them to earn rewards. In his debut appearance, Donkey Kong Country 2 , he hosts Swanky's Bonus Bonanza where he gives extra lives to the Kongs if they answered the questions correctly.

In Donkey Kong Country 3 , he hosts Swanky's Sideshow , where, at a certain amount of bear coins , compete against Cranky Kong to win rewards.

When jumped on he cools the water in the former and freezes the water in the later. She can suck up water and barrels and can fire them at enemies. She is scared of Sneeks and will run away from them if she is near and can see them.

In Donkey Kong 64 he appears in Gloomy Galleon where he can destroy treasure chests to reveal items hidden inside them. He can also jump out of the water and pass through DK logos suspended in midair. In Donkey Kong Country he can be ridden where he runs at fast speeds while allowing the player to slightly hop in the air while subsequently gliding through the air by flapping his wings.

In the Game Boy Advance remake of Donkey Kong Country 2, he appears in the Expresso Racing minigame where Expresso races against other similar-looking ostriches in race tracks. In this minigame, the player can use Golden Feathers to increase Expresso's stats.

Glimmer appears in Donkey Kong Country 2: Diddy's Kong Quest in the level Glimmer's Galleon , where he follows the player s and uses his light to light up the water. A Lightfish appears in Donkey Kong 64 where it appears in the level Gloomy Galleon in two sunken ships where it follows the player around while lighting up the water with its forehead.

A certain Nibbla that acts like an Animal Friend appears in the level Fish Food Frenzy where where it follows the player s through the level and will bite the player s if it is red from not being feed Kocos in a certain amount of time or is feed Lurchins which make it turn red faster. He can collect items and can be defeated by most aerial enemies although he can defeat Booty Birds by touching them.

He often gives the player s large rewards if he is brung to the No Animal Sign. When they grab a Quawks they can move horizontally. After a certain point, the Quawks will drop the player s. While playing as a Quawks the player s can fly around like Squawks and can pick up barrels and Steel Barrels with Quawks' talons and can drop the Barrels and Steel Barrels on enemies.

In Donkey Kong Country , he can defeat enemies and destroy certain walls by running into them. In Donkey Kong Country 2: Diddy's Kong Quest , he can still defeat enemies by by running into them although he now can only destroy certain walls by using his Super Move Supercharge where he runs forward until he hits an unbreakable wall, and he can also jump on certain enemies that usually cannot be jumped on such as Zingers.

In Donkey Kong 64 , he can destroy small buildings and defeat enemies by running into them. His Super Move, Superjump can be used making him jump even higher. Squawks appears in every Donkey Kong Country game. In Donkey Kong Country , he only appears in the level Torchlight Trouble where he follows the player s while holding a lantern that lights up the level.

He can spit eggs at enemies and can fly around the level. Rool has stolen his Golden Bananas, he provides information to the player, he gives the player Golden Bananas and Cranky's Kong Barrels when a certain Kong plays on a Music Pad in DK Isles, he carries the player as Tiny Kong to high places in his claws if they shrink themselves and he carries a lantern in dark caves.

When he is used he yells from the bottom left corner of the screen when an undiscovered Puzzle Piece is near, giving the player a hint to the Puzzle Piece's location. In Donkey Kong Country 2: Diddy's Kong Quest , he can fire webs at enemies that he can move horizontally while they are being fired and he can create temporary web platforms using fired webs, although he cannot jump on enemies.

In Donkey Kong Country he can jump high and can also jump on Zingers. This cameo is removed in Cranky's Hut in the game's Game Boy Advance remake where a small Winky is instead seen hopping around in a cage.

Winky is mentioned in the game's SNES manual. Banana Birds , the birds of the queen, are also sealed away to prevent an escape that the Banana Queen could make, which turned her into a stone contraption. After collecting all possible Banana Birds, the Kongs are then taken by the Banana Birds to their mother, the queen.

She would then chase after King K. Rool which makes him flee the Northern Kremisphere. They are a group of bears that each own homes and businesses scattered across the Northern Kremisphere. The Kongs need them to trade their bear coins for the items they have. Snide is a weasel and former member of the Kremling Krew. He is the one who created the Blast-o-Matic , but after he finished working on it, King K.

Rool fired him. When he met the Kongs, he decided to make a deal with them. If they could get him his Blueprints for his machine, he would give them some Golden Bananas and help them defeat K. Lumsy is King K. Rool's gigantic former Kremling servant that only appeared in Donkey Kong Because he refused to destroy Donkey Kong Island , he was locked in a prison attached to Crocodile Isle. When Donkey Kong met K. Lumsy, he immediately decided to help him by getting all of his prison's keys to free him.

Upon getting released from his prison, K. Lumsy chased K. Troff the pig and Scoff the hippopotamus are both characters that made their debuts in Donkey Kong They both appear beside the boss door of each world, trying to unlock the door. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her. For each fairy caught, she will reward the Kongs. The Kremling Krew , led by King K.

Rool, is the main antagonist organization of the Kong Family.



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